import Shader from '../../../Shader';
/**
* This shader is used to draw simple primitive shapes for {@link PIXI.Graphics}.
*
* @class
* @memberof PIXI
* @extends PIXI.Shader
*/
export default class PrimitiveShader extends Shader
{
/**
* @param {WebGLRenderingContext} gl - The webgl shader manager this shader works for.
*/
constructor(gl)
{
super(gl,
// vertex shader
[
'attribute vec2 aVertexPosition;',
'attribute vec4 aColor;',
'uniform mat3 translationMatrix;',
'uniform mat3 projectionMatrix;',
'uniform float alpha;',
'uniform vec3 tint;',
'varying vec4 vColor;',
'void main(void){',
' gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);',
' vColor = aColor * vec4(tint * alpha, alpha);',
'}',
].join('\n'),
// fragment shader
[
'varying vec4 vColor;',
'void main(void){',
' gl_FragColor = vColor;',
'}',
].join('\n')
);
}
}