Name | Type | Description |
---|---|---|
vertexSrc |
string |
optional
The source of the vertex shader. |
fragmentSrc |
string |
optional
The source of the fragment shader. |
uniformData |
object |
optional
Custom uniforms to use to augment the built-in ones. |
Extends
Members
-
The default fragment shader source
-
The default vertex shader source
-
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
-
Sets the blendmode of the filter
- Default Value:
- PIXI.BLEND_MODES.NORMAL
-
If enabled is true the filter is applied, if false it will not.
-
The fragment shader.
-
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
-
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
-
An object containing the current values of custom uniforms.
Example
Updating the value of a custom uniform
filter.uniforms.time = performance.now();
-
The vertex shader.
Methods
-
Applies the filter
Name Type Description filterManager
PIXI.FilterManager The renderer to retrieve the filter from
input
PIXI.RenderTarget The input render target.
output
PIXI.RenderTarget The target to output to.
clear
boolean Should the output be cleared before rendering to it
currentState
object optional It's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution