Name | Type | Description |
---|---|---|
baseRenderTexture |
PIXI.BaseRenderTexture |
The renderer used for this RenderTexture |
frame |
PIXI.Rectangle |
optional
The rectangle frame of the texture to show |
Extends
Members
-
_frame PIXI.Rectangle inherited
-
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
-
baseTexture PIXI.BaseTexture inherited
-
The base texture that this texture uses.
-
defaultAnchor PIXI.Point inherited
-
Anchor point that is used as default if sprite is created with this texture. Changing the
defaultAnchor
at a later point of time will not update Sprite's anchor point.- Default Value:
- {0,0}
-
frame PIXI.Rectangle inherited
-
The frame specifies the region of the base texture that this texture uses. Please call
_updateUvs()
after you change coordinates offrame
manually. -
height number inherited
-
The height of the Texture in pixels.
-
noFrame boolean inherited
-
Does this Texture have any frame data assigned to it?
-
orig PIXI.Rectangle inherited
-
This is the area of original texture, before it was put in atlas
-
requiresUpdate boolean inherited
-
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
-
rotate number inherited
-
Indicates whether the texture is rotated inside the atlas set to 2 to compensate for texture packer rotation set to 6 to compensate for spine packer rotation can be used to rotate or mirror sprites See PIXI.GroupD8 for explanation
-
textureCacheIds inherited
-
The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.
-
transform PIXI.TextureMatrix inherited
-
Contains data for uvs. May contain clamp settings and some matrices. Its a bit heavy, so by default that object is not created.
- Default Value:
- null
-
trim PIXI.Rectangle inherited
-
This is the trimmed area of original texture, before it was put in atlas Please call
_updateUvs()
after you change coordinates oftrim
manually. -
valid boolean overrides
-
This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
-
width number inherited
-
The width of the Texture in pixels.
Methods
-
PIXI.RenderTexture.create (width, height, scaleMode, resolution)PIXI.RenderTexture static
-
A short hand way of creating a render texture.
Name Type Default Description width
number 100 optional The width of the render texture
height
number 100 optional The height of the render texture
scaleMode
number PIXI.settings.SCALE_MODE optional See PIXI.SCALE_MODES for possible values
resolution
number 1 optional The resolution / device pixel ratio of the texture being generated
Returns:
Type Description PIXI.RenderTexture The new render texture -
_updateUvs () inherited
-
Updates the internal WebGL UV cache. Use it after you change
frame
ortrim
of the texture. -
clone ()PIXI.Texture inherited
-
Creates a new texture object that acts the same as this one.
Returns:
Type Description PIXI.Texture The new texture -
destroy (destroyBase) inherited
-
Destroys this texture
Name Type Default Description destroyBase
boolean false optional Whether to destroy the base texture as well
-
Resizes the RenderTexture.
Name Type Description width
number The width to resize to.
height
number The height to resize to.
doNotResizeBaseTexture
boolean Should the baseTexture.width and height values be resized as well?
-
setFrame (frame) Deprecated : since version 3.0.0 inherited
-
Name Type Description frame
PIXI.Rectangle The frame to set.
-
update () inherited
-
Updates this texture on the gpu.
Events
-
update inherited
-
Fired when the texture is updated. This happens if the frame or the baseTexture is updated.
Name Type Description texture
PIXI.Texture Instance of texture being updated.