Classes
- Application
- BaseRenderTexture
- BaseTexture
- BlendModeManager
- Bounds
- Buffer
- CanvasMaskManager
- CanvasRenderer
- CanvasRenderTarget
- CanvasTinter
- Circle
- Container
- Container
- CountLimiter
- DisplayObject
- DisplayObject
- Ellipse
- Filter
- FilterManager
- Graphics
- Graphics
- GraphicsData
- GraphicsRenderer
- GroupD8
- MaskManager
- Matrix
- MeshRenderer
- ObjectRenderer
- ObservablePoint
- ParticleShader
- Point
- Polygon
- PrimitiveShader
- Quad
- Rectangle
- RenderTarget
- RenderTexture
- RoundedRectangle
- Shader
- Sprite
- Sprite
- SpriteMaskFilter
- Spritesheet
- StencilManager
- SystemRenderer
- Text
- Text
- TextStyle
- Texture
- TextureGarbageCollector
- TextureManager
- TextureMatrix
- TimeLimiter
- Transform
- TransformBase
- TransformStatic
- VideoBaseTexture
- WebGLManager
- WebGLRenderer
- WebGLState
Namespaces
- accessibility
- animate
- extract
- extras
- filters
- interaction
- loaders
- mesh
- particles
- prepare
- settings
- ticker
- utils
Members
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Various blend modes supported by PIXI.
IMPORTANT - The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes. Anything else will silently act like NORMAL.
Properties:
Name Type Description NORMAL
number ADD
number MULTIPLY
number SCREEN
number OVERLAY
number DARKEN
number LIGHTEN
number COLOR_DODGE
number COLOR_BURN
number HARD_LIGHT
number SOFT_LIGHT
number DIFFERENCE
number EXCLUSION
number HUE
number SATURATION
number COLOR
number LUMINOSITY
number -
Regexp for data URI. Based on: https://github.com/ragingwind/data-uri-regex
Example
data:image/png;base64
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Various webgl draw modes. These can be used to specify which GL drawMode to use under certain situations and renderers.
Properties:
Name Type Description POINTS
number LINES
number LINE_LOOP
number LINE_STRIP
number TRIANGLES
number TRIANGLE_STRIP
number TRIANGLE_FAN
number -
The gc modes that are supported by pixi.
The PIXI.settings.GC_MODE Garbage Collection mode for PixiJS textures is AUTO If set to GC_MODE, the renderer will occasionally check textures usage. If they are not used for a specified period of time they will be removed from the GPU. They will of course be uploaded again when they are required. This is a silent behind the scenes process that should ensure that the GPU does not get filled up.
Handy for mobile devices! This property only affects WebGL.
Properties:
Name Type Description AUTO
number Garbage collection will happen periodically automatically
MANUAL
number Garbage collection will need to be called manually
-
Alias for PIXI.loaders.shared.
-
Constants that specify float precision in shaders.
Properties:
Name Type Default Description LOW
string 'lowp' MEDIUM
string 'mediump' HIGH
string 'highp' -
Constant to identify the Renderer Type.
Properties:
Name Type Description UNKNOWN
number Unknown render type.
WEBGL
number WebGL render type.
CANVAS
number Canvas render type.
-
The scale modes that are supported by pixi.
The PIXI.settings.SCALE_MODE scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
Properties:
Name Type Description LINEAR
number Smooth scaling
NEAREST
number Pixelating scaling
-
Constants that identify shapes, mainly to prevent
instanceof
calls.Properties:
Name Type Description POLY
number Polygon
RECT
number Rectangle
CIRC
number Circle
ELIP
number Ellipse
RREC
number Rounded Rectangle
-
Regexp for SVG size.
Example
<svg width="100" height="100"></svg>
-
Constants that define the type of gradient on text.
Properties:
Name Type Description LINEAR_VERTICAL
number Vertical gradient
LINEAR_HORIZONTAL
number Linear gradient
-
Constants that specify the transform type.
Properties:
Name Type Description STATIC
number DYNAMIC
number -
Represents the update priorities used by internal PIXI classes when registered with the PIXI.ticker.Ticker object. Higher priority items are updated first and lower priority items, such as render, should go later.
Properties:
Name Type Default Description INTERACTION
number 50 Highest priority, used for PIXI.interaction.InteractionManager
HIGH
number 25 High priority updating, PIXI.VideoBaseTexture and PIXI.extras.AnimatedSprite
NORMAL
number 0 Default priority for ticker events, see PIXI.ticker.Ticker#add.
LOW
number -25 Low priority used for PIXI.Application rendering.
UTILITY
number -50 Lowest priority used for PIXI.prepare.BasePrepare utility.
-
String of the current PIXI version.
-
The wrap modes that are supported by pixi.
The PIXI.settings.WRAP_MODE wrap mode affects the default wrapping mode of future operations. It can be re-assigned to either CLAMP or REPEAT, depending upon suitability. If the texture is non power of two then clamp will be used regardless as webGL can only use REPEAT if the texture is po2.
This property only affects WebGL.
Properties:
Name Type Description CLAMP
number The textures uvs are clamped
REPEAT
number The texture uvs tile and repeat
MIRRORED_REPEAT
number The texture uvs tile and repeat with mirroring
Methods
-
PIXI.autoDetectRenderer (options)PIXI.WebGLRenderer | PIXI.CanvasRenderer static
-
This helper function will automatically detect which renderer you should be using. WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by the browser then this function will return a canvas renderer
Name Type Description options
object optional The optional renderer parameters
Name Type Default Description width
number 800 optional the width of the renderers view
height
number 600 optional the height of the renderers view
view
HTMLCanvasElement optional the canvas to use as a view, optional
transparent
boolean false optional If the render view is transparent, default false
antialias
boolean false optional sets antialias (only applicable in chrome at the moment)
preserveDrawingBuffer
boolean false optional enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context
backgroundColor
number 0x000000 optional The background color of the rendered area (shown if not transparent).
clearBeforeRender
boolean true optional This sets if the renderer will clear the canvas or not before the new render pass.
resolution
number 1 optional The resolution / device pixel ratio of the renderer, retina would be 2
forceCanvas
boolean false optional prevents selection of WebGL renderer, even if such is present
roundPixels
boolean false optional If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation.
forceFXAA
boolean false optional forces FXAA antialiasing to be used over native. FXAA is faster, but may not always look as great webgl only
legacy
boolean false optional true
to ensure compatibility with older / less advanced devices. If you experience unexplained flickering try setting this to true. webgl onlypowerPreference
string optional Parameter passed to webgl context, set to "high-performance" for devices with dual graphics card webgl only
Returns:
Type Description PIXI.WebGLRenderer | PIXI.CanvasRenderer Returns WebGL renderer if available, otherwise CanvasRenderer